Updated August 2026
    Crowded · 67/100

    Open Source Games: 40 Projects Compared

    Every open-source games project we track, scored on maintenance, momentum and licence — so you can tell the live competitors from the abandoned repositories.

    TL;DR • open source games • as of August 2026

    Games has 40 open-source implementations in this dataset, of which 20 show real momentum and 4 are dormant or abandoned. The leader is Sunshine with 40k stars against a category median of 910 — roughly 44x the typical project. Saturation score 67/100: Crowded. Free, maintained alternatives already dominate this category.

    40
    Implementations
    20
    Real momentum
    4
    Dormant or dead
    50%
    Maintained rate

    Should you build a games product?

    Crowded · 67/100
    40 implementations · leader 44x the median

    Assume every prospect can find a free version in five minutes. Your wedge has to be something open source structurally cannot deliver: compliance, support SLAs, managed hosting at scale, or a workflow the maintainers refuse to build.

    The practical test in this category: Sunshine is the reference implementation at 40k stars, and 20 of 40 projects are still shipping. A buyer evaluating you will find at least one maintained free option, so your pricing and positioning have to answer "why not self-host Sunshine?" in the first minute.

    The projects that actually compete

    • Sunshine40k stars · 626 commits/12mo
    • Mindustry29k stars · 1714 commits/12mo
    • Lila19k stars · 8920 commits/12mo
    • Luanti13k stars · 739 commits/12mo
    • RomM12k stars · 4054 commits/12mo

    All 40 open-source games projects

    Sunshine

    Games

    40k

    Remote game stream host for Moonlight with support up to 120 frames per second and 4K resolution.

    Actively maintained
    Real momentum
    GPL-3.0

    Mindustry

    Games

    29k

    Factorio-like tower defense game. Build production chains to gather more resources, and build complex facilities.

    Actively maintained
    Real momentum
    GPL-3.0

    Lila

    Games

    19k

    Ad-less chess server powering lichess.org, with official iOS and Android client apps.

    Actively maintained
    Real momentum
    AGPL-3.0

    Luanti

    Games

    13k

    Voxel game engine (formerly Minetest). Play one of our many games, mod a game to your liking, make your own game, or play on a multiplayer server.

    Actively maintained
    Real momentum
    LGPL-2.1, MIT, Zlib

    RomM

    Games

    12k

    ROM manager for organizing, enriching, and playing retro games, with support for 400+ platforms.

    Actively maintained
    Real momentum
    AGPL-3.0

    OpenTTD

    Games

    8.2k

    Transport tycoon simulation game.

    Actively maintained
    Real momentum
    GPL-2.0

    The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat.

    Actively maintained
    Real momentum
    GPL-2.0

    LinuxGSM

    Games

    4.9k

    CLI tool for deployment and management of dedicated game servers on Linux: more than 120 games are supported.

    Actively maintained
    Real momentum
    MIT

    Veloren

    Games

    2.4k

    Multiplayer RPG. Open-source game inspired by Cube World, Legend of Zelda, Dwarf Fortress and Minecraft.

    Actively maintained
    GPL-3.0
    2.2k

    Web application for easy management of game servers, offering a user-friendly interface for deploying, configuring, and managing servers, server monitoring tools, and extensive customization options (

    Actively maintained
    Real momentum
    AGPL-3.0

    MTA:SA

    Games

    1.8k

    Add network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found.

    Actively maintained
    Real momentum
    GPL-3.0

    Hypersomnia

    Games

    1.6k

    Competitive top-down shooter blending Counter-Strike with Hotline Miami. Runs on Linux, Windows, MacOS and the Web.

    Actively maintained
    Real momentum
    AGPL-3.0

    Gameyfin

    Games

    1.1k

    Video game library manager with automatic scanning, web access, downloads, and plugin support.

    Slowing down
    AGPL-3.0

    Razzia

    Games

    991

    Quiz game platform, designed for smaller self-hosted events (alternative to Kahoot!).

    Actively maintained
    Real momentum
    MIT

    Gaseous Server

    Games

    925

    Game ROM manager with a built-in web-based emulator using multiple sources to identify and provide metadata.

    Actively maintained
    Real momentum
    AGPL-3.0

    Lancache

    Games

    895

    LAN Party game caching made easy.

    Actively maintained
    MIT

    Ownfoil

    Games

    894

    Nintendo Switch library manager, with automated management tasks (file identification and organization, missing updates/DLC), serving your library to multiple supported clients on your Switch, with sh

    Slowing down
    AGPL-3.0

    Zero-K

    Games

    823

    Open Source on Springrts engine. Zero-K is a traditional real time strategy game with a focus on player creativity through terrain manipulation, physics, and a large roster of unique units - all while

    Actively maintained
    Real momentum
    GPL-2.0

    DDraceNetwork

    Games

    813

    Cooperative platformer version of DDRace, a Teeworlds modification featuring unique cooperative gameplay.

    Actively maintained
    Real momentum
    Zlib

    Drop

    Games

    712

    Game distribution platform, designed for distributing and sharing DRM-free games efficiently (alternative to Steam, GameVault).

    Actively maintained
    Real momentum
    AGPL-3.0

    Posio

    Games

    690

    Geography multiplayer game.

    Abandoned
    MIT

    Scribble.rs

    Games

    654

    A web-based pictionary game.

    Slowing down
    BSD-3-Clause

    Calagopus

    Games

    559

    Modern game server management panel. Deploy, monitor, and manage Minecraft, Hytale, and other game servers with industry-leading performance.

    Actively maintained
    Real momentum
    MIT

    Red Eclipse 2

    Games

    528

    Arena first-person shooter similar to Unreal Tournament.

    Slowing down
    Zlib, MIT, CC-BY-SA-4.0

    Suroi

    Games

    493

    An open-source 2D battle royale game inspired by surviv.io.

    Actively maintained
    GPL-3.0

    auto-mcs

    Games

    484

    Cross-platform Minecraft server manager.

    Actively maintained
    AGPL-3.0

    SourceBans++

    Games

    376

    Admin, ban, and communication management system for games running on the Source engine.

    Actively maintained
    CC-BY-SA-4.0

    GameVault

    Games

    321

    Organize, download, and play DRM-free games from your own server, complete with metadata enrichment and user-friendly interface.

    Dormant
    CC-BY-NC-SA-4.0

    EasyWI

    Games

    246

    Easy-Wi is a Web-interface that allows you to manage server daemons like gameservers. In addition it provides you with a CMS which includes a fully automated game- and voiceserver lending service.

    Slowing down
    GPL-3.0

    Crafty Controller

    Games

    242

    Minecraft launcher and manager that allows users to start and administer Minecraft servers from a user-friendly interface.

    Actively maintained
    GPL-3.0

    piqueserver

    Games

    237

    Server for openspades, the first-person shooter in a destructible voxel world.

    Actively maintained
    GPL-3.0

    GameAP

    Games

    46

    Game Administration Panel for managing game servers on Linux and Windows.

    Actively maintained
    MIT

    Minus Games

    Games

    46

    Sync games and save files across multiple devices.

    Slowing down
    MIT

    Cubiks-2048

    Games

    25

    Clone of 2048 game in 3D.

    Abandoned
    CC-BY-NC-4.0

    0 A.D.

    Games

    Cross-platform real-time strategy game of ancient warfare.

    Not verified
    MIT, GPL-2.0, Zlib

    Digibuzzer

    Games

    Create a virtual game room around a connected buzzer (documentation in French).

    Not verified
    AGPL-3.0

    How to compete when a free version already exists

    Why 'someone already built it' is the wrong conclusion

    Existence is not competition. A project competes with you only if it is maintained, findable, deployable by your buyer and licensed for their use. Most projects fail at least one of those tests. Run all four before you shelve an idea — or before you assume you have a clear run.

    • Maintained: commits in the last twelve months and a recent release.
    • Findable: your buyer can discover it without knowing the project name.
    • Deployable: the buyer's team can actually run it without a platform engineer.
    • Licensed: the licence permits the use your buyer needs.

    How stars mislead founders

    Stars are a lifetime counter with no decay, so a project abandoned in 2022 still looks like a leader in 2026. In this dataset 149 projects are dormant, abandoned or archived, and several of them sit in the top decile by stars. Sort by momentum and commit activity instead — popularity tells you the project was once interesting, maintenance tells you whether it will still be there when your customer needs a bug fixed.

    The self-hosting cost buyers forget to count

    When a prospect says 'we could just self-host the free one', they are usually comparing your price against zero. The real comparison is your price against hosting, upgrades, backups, security patching, integration work and the engineer hours behind all of it. Quantifying that number is the single most effective response to a free-alternative objection — and it is more persuasive coming with a spreadsheet than with a feature list.

    • Infrastructure: compute, storage, backups, monitoring.
    • Upgrades: breaking releases, migration work, dependency drift.
    • Security: patching, access control, audit trails, compliance evidence.
    • Opportunity cost: engineer time not spent on your buyer's actual product.

    Licences decide business models

    Founders treat licensing as a legal footnote and then discover it dictates strategy. Permissive licences allow closed commercial forks, which is why so many managed services exist around MIT and Apache projects — and also why your differentiation cannot be the code itself. Copyleft licences, especially AGPL, remove the closed-wrapper option entirely, which reduces competition but restricts you too. Source-available licences exist precisely to stop the wrapper business.

    Open source competition: common questions

    How do I know if my startup idea already exists as open source?

    Search this database by category and by the commercial product you would replace. It covers 1665 projects across 130 categories, each mapped to the paid tool it substitutes. If your category shows a "Crowded" verdict, a maintained free version almost certainly exists and your positioning has to account for it.

    Does an open-source alternative mean I should not build my product?

    No. It means free is your price anchor. Plenty of large companies were built next to a good open-source project — the ones that failed were the ones selling the same job at a price the free tool made indefensible. Find the part of the job the project deliberately does not do, and sell that.

    What does the saturation score mean?

    Each category gets a 0–100 score built from three inputs: how many implementations exist, what share of them are still actively maintained, and how far ahead the leading project is compared with the category median. 62+ is Crowded, 38–61 Contested, under 38 Open. 11 categories are Crowded and 88 are Open.

    How is 'real momentum' calculated?

    A project has momentum when it committed code in most of the last twelve months, shipped a release recently and is not archived. 736 of 1665 projects qualify. This is the single most useful filter here — it strips out the popular-but-dead repositories that make a category look more competitive than it is.

    Can I use an open-source project commercially?

    It depends entirely on the licence. MIT, Apache and BSD let you build and sell closed products on top. GPL and AGPL require derivative work to stay open, and AGPL extends that to network use, which blocks most SaaS wrappers. BSL, SSPL and Commons Clause are source-available, not open source, and usually restrict competing commercial use outright.

    Validate before you build in a crowded category

    IdeaProof scores your idea against real competitors, market size and 1,000+ documented startup failures in about two minutes.

    Validate your idea free